![insurgency sandstorm mods insurgency sandstorm mods](https://cs2.gtaall.com/screenshots/4dc09/2020-03/original/e667a26bfaad409d4925a80cf6a0f693aea4f97f/786728-gta-sa-2020-03-29-10-55-04-24-result.jpg)
The loadout system, however, is more sensible. It’s all made worse by the senseless decision to only rewards players a small amount of credits on level up and nowhere else, resulting is a grindy and unsatisfying progression system that feels akin to a free to play mobile title. The game’s current customisation system is workable, but very limited in both variety and gear options. In fact, player retention may be one of Insurgency’s biggest challenges. It’s a brilliant small detail that adds an immeasurable amount of authenticity to proceedings. The whole exchange is voiced, and if either party takes fire or gets interrupted, the request does not go through to command – station will literally ask the observer to repeat the request if it can’t be understood, which is done automatically and obviously prolongs the time until support arrives. Working alongside another player running the Observer class, the Commander calls out air support markers to observers, who then relay them to the station. My favourite part of Insurgency, without a doubt, is the Commander role.
#INSURGENCY SANDSTORM MODS MANUAL#
There are constant automatic call outs on enemy position, warning shouts from spotting threats, and reaction comments when taking fire, alongside a manual order wheel to alert teammates or request support. Weapons are weighty, explosions are deafening, and bullets ping and pop as they hit the environment around you, but it’s the soldiers that elevate the experience to a new level. That would be fine on it’s own, but what really brings battles to life is the sound design.